Fantasy Grounds

Wish list for Fantasy Grounds.
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11 votes Vote

Movable chat window

moon_wizard, 21.01.2012, 23:04
1 comment
11 votes Vote

4E - Add DrZ extension - Party Sheet

moon_wizard, 21.01.2012, 23:30
0 comments
11 votes Vote

Drag and drop races and classes

Instead of having to manually input character class and race stat bonuses making it drag and drop for ease.
Mein_kaiser, 28.01.2014, 02:35
1 comment
10 votes Vote

3.5E - Crit memory

Automatically make damage roll a critical when applying to target of a successful critical attack roll.
moon_wizard, 21.01.2012, 23:23
0 comments
10 votes Vote

4E - Conditional effects

i.e. only apply effect modifiers when source or target are bloodied, cursed, etc.
moon_wizard, 21.01.2012, 23:34
1 comment
10 votes Vote

Easily identifiable magic items in Inventory

My quick suggestion for the day: I would *love* a simple 3-position checkbox for inventory items with 3 settings: * Non-magical (default setting for all items) * Magical - undetected (used for magic items that have not yet been identified as...
dr_venture, 24.11.2014, 17:05
1 comment
10 votes Vote

Report whisper TARGET identity.

When someone whispers to a PC who has multiple characters active, it does not identify WHICH PC received the message.
Blackfoot, 03.02.2013, 08:21
0 comments
10 votes Vote

UI - Right click on character portrait to select whisper

At the moment, whispering involves typing /w + name. It would be nice to right click on a character portrait and select 'Whisper' which would auto fill the chat text field with "/w + name".
Michael Babbs, 05.02.2014, 00:24
2 comments
10 votes Vote

Auto apply Unconscious effect on dying player

When a player is dying, automatically apply the unconscious effect to the player
Chris, 23.11.2015, 18:50
2 comments
9 votes Vote

complement ringBell-function for host-ring

The User.ringBell-function only rings a bell on the client computer. The idea is that the function can also ring a bell on the host computer.
Lule, 23.05.2013, 07:52
1 comment
9 votes Vote

Hot-key to reply to latest whisper

It would be handy to have a hot-key or similar to reply to the latest whisper received, or have a separate chat window(s) for whispers.
Leonal, 09.11.2014, 01:07
1 comment
8 votes Vote

Copy chat window entry to clipboard

moon_wizard, 21.01.2012, 23:05
0 comments
8 votes Vote

Dev - Partial class override

Currently, you have to redefine entire class to override any part of a class.
moon_wizard, 26.03.2012, 12:40
2 comments
8 votes Vote

Have 45-Degree Pointer Cones

Have the ability to have Cones that are only half the width of the current, 90-Degree Cones. or to tak it one step further, the ability (via a third handle) to resize the width of the Cones
Matthew BLACK, 23.12.2012, 02:23
0 comments
8 votes Vote

Enable Shortcuts option

This might sound like an odd request, but I find that the more I use Fantasy Grounds the more I make use of the pins on the maps, and it gets tedious after awhile turning the shortcuts layer on every time you open a map. Can we get an option...
unerw├╝nscht, 22.04.2014, 08:02
1 comment
8 votes Vote

Make the dice tower fully movable by players.

Today, the dice tower is in a fixed location. There exists and extension to move it to a different, fixed, location. I would propose making the dice tower fully movable by players so they can put it wherever they want it, and also the ability to...
Darren Anderson, 18.05.2014, 09:13
2 comments
8 votes Vote

Option to sort items.

Giving option to sort items by level/name/cost/categoty.
Pedro, 10.06.2015, 22:27
0 comments
8 votes Vote

Change white text on white background on hotkeys to make them easier to see

Currently when you drag an effect to a hotkey it drags a white background along with it which makes the white text very hard to read. I wish oh wish upon a star that this were not the case and those hotkeys were easier to read. I'll play on your...
sandbagr, 29.07.2015, 16:22
2 comments
7 votes Vote

Off Screen Window Recovery

moon_wizard, 21.01.2012, 22:21
0 comments
7 votes Vote

Dev - Clipboard functions

moon_wizard, 21.01.2012, 23:49
0 comments
7 votes Vote

3.5E - Automatic crit confirmation for NPC only.

Allow the automatic critical confirmation roll option to apply for NPCs only, while allowing PCs to roll manually.
Leonal, 06.04.2012, 23:51
1 comment
7 votes Vote

Toggle for chat window roll targeting

Currently, the built-in rulesets never target rolls dropped in the chat window. This idea would be to add a button which allows the user to specify whether rolls dropped in the chat window should use the current targets of the creature...
moon_wizard, 25.11.2014, 12:33
0 comments
7 votes Vote

Please bring back the 'Party Sheet' for players.

We use the Party Sheet all the time as players and are very disappointed to find that it was made GM only in 3.0 of 3.5 and PFRPG. It seems relatively straight forward to bring it back as an option, the only trick to it really is removing the...
Blackfoot, 26.12.2013, 16:14
0 comments
7 votes Vote

[3.5E] Drag and drop class and racial features

Update basic rules module and ruleset to support drag and drop links for class and racial features.
moon_wizard, 27.06.2014, 11:26
1 comment
7 votes Vote

View individual advantage/disadvantage results

Currently when you roll with advantage or disadvantage you can see both dice results on the dice graphic, but once the dice vanish you can only see the lower (dis) or higher (adv) of the two results. This can be difficult for situations where a...
Dracius, 05.04.2017, 13:14
1 comment
6 votes Vote

3.5E - Spell damage rolls w/o spell damage type

moon_wizard, 21.01.2012, 23:26
0 comments
6 votes Vote

4E - Add DrZ extension - Encounters

moon_wizard, 21.01.2012, 23:29
0 comments
6 votes Vote

Dev - Scrollbar control

moon_wizard, 21.01.2012, 23:46
0 comments
6 votes Vote

Pathfinder/3.5 Effects for when fighting different types of enemies

The source of the damage is detectable. For example [b]Favoured Enemy;ATK: 2;DMG: 2 goblinoid,orc[/b] But the opposite must be true too [b]Defensive Training;AC: 4 giants[/b]
Response from the site administrator
moon_wizard, 31.05.2017
Implemented using IF and IFT conditional effects with the SIZE, TYPE and ALIGN operators. Check the wiki for more details.
willot, 30.06.2014, 03:37
0 comments
6 votes Vote

Effect AC Bonus Types and the Combat Tab Stacking Issue...

I realize this is kinda 'how it is' currently.. but it would be nice if Combat started looking at the Combat Tab AC bonuses when it thinks about stacking... Some players have taken to creating effects to deal with their combat tab info rather...
Blackfoot, 19.01.2015, 10:09
0 comments

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