Fantasy Grounds

Wish list for Fantasy Grounds.
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81 votes Vote

[3.5E] Effects have saves & durations (i.e. poisons)

Show both a save and duration for an effect. Primary usage is for poisons which have both (Ex: Poison of the Black Nresis Fort 18 for 3 rounds) Additionally, add support for periodic/recurring damage from poisons.
Willot, 11.06.2012, 15:14
2 comments
81 votes Vote

Paladin Auras

With the Unity upgrade, and the great options for character vision and such, will there be the possiblilty in the future or in current plans to have effects such as a Paladins 5e Aura of protection, where it affects characters being in a certain...
Zacchaeus, 27.09.2016, 01:07
0 comments
79 votes Vote

Network connection statistics

Example: users connected, pending transfers, ...
moon_wizard, 21.01.2012, 23:46
4 comments
79 votes Vote

Support accented filenames for ressources

More like a (big) bug, but still so that it doesn't get forgotten: we need to be able to use accented (and I would add, better than that, unicode) file name for ressources (images, tokens, whatever). Even from a pure English point of view...
Blacky, 30.08.2013, 22:46
0 comments
78 votes Vote

/command to preload every images

Adding two FG /command (so, no UI bother): - one to preload this session *every* images the GM has - another one to preload this session every opened image at the time of the command When the GM's Fantasy Grounds close, this setting is...
Blacky, 05.09.2013, 10:55
0 comments
77 votes Vote

Effect names

Currently, all aspects of an effect show up in the effects summary and roll details. The idea is to add a name attribute to effects to simplify viewing of applied effects.
moon_wizard, 25.05.2012, 10:35
0 comments
77 votes Vote

Multi Player Editing of Notes and Other Fields

Id love to see a field/data/reference type that is able to be edited by all players. The first place for this would be in Notes but this data type could also be used in Calendar and in other ruleset specific Campaign Building tools.
damned, 18.05.2018, 19:53
0 comments
69 votes Vote

Built-in tutorial

moon_wizard, 21.01.2012, 23:22
5 comments
67 votes Vote

Dev - Animated graphics support

moon_wizard, 22.01.2012, 00:57
1 comment
64 votes Vote

[3.5E] Money should have weight

50 coins weigh 1lb. This should auto add onto the weight carried.
graphil, 26.05.2012, 16:57
4 comments
56 votes Vote

Line Break for Chat Frame Story Entries

The ability to add line breaks to "Chat Frame" story entries instead of having to drag multiple chat frame entries or dragging a big lump of text.
Kiro, 12.01.2013, 13:34
4 comments
55 votes Vote

group effects

allow effects to be added to whole groups. like bless, prayer....
kevin Shilling, 28.05.2012, 21:28
2 comments
53 votes Vote

Add GM Only Textbox to Items

For when you want to let the players identify an item but you need to track when there are other effects that were not identified. For instance, having a cure light wounds potion that happens to be cursed and causes a disease (even though it still...
sciencephile, 13.02.2014, 14:32
0 comments
52 votes Vote

Allow Players To Make Calendar Entries

Users could create calendar entries and mark them as public, or GM-only.
Matt Colville, 14.12.2013, 11:46
3 comments
51 votes Vote

Grid - Auto-fit to grid on image

Or closest match if grid is not uniform across image.
moon_wizard, 22.01.2012, 00:11
0 comments
50 votes Vote

Breakable, Targetable Objects

Object like doors, tables, chairs, and chest.
Kevin, 09.06.2012, 14:13
1 comment
49 votes Vote

GM-controlled portraits in upper character list

moon_wizard, 21.01.2012, 23:43
0 comments
49 votes Vote

Dev - Deck, Hand and Card controls

moon_wizard, 22.01.2012, 00:46
1 comment
49 votes Vote

Sound Effects and Music with pre-upload function

- GM chooses the sounds to be used in the campaign. - When players log in the campaign, all sounds are downloaded/synced (similar to the Preload image function). - The GM will have an extra available option to control the sounds in all players...
farresto, 07.05.2013, 19:08
1 comment
46 votes Vote

Token - Pending move cancel/edit

moon_wizard, 22.01.2012, 00:19
2 comments
46 votes Vote

dev - timer function

A timer functionality (for example methods within Interface package like setTimer, onTimerSet OnTimerEnd). Extends the engine to set a "turn" Timer in combat tracker for the players, or to realize other funny effects or "mini" games with...
drvolk, 21.08.2012, 11:05
2 comments
46 votes Vote

Increase visibility of active creature in tracker

Token of active creature on combat tracker is highlighted with a faint white circle which can be difficult to see, especially when zoomed out at all. Increased visibility options could include player specified color(s). Temporarily flashes on...
GeneralChaos, 02.01.2013, 19:48
3 comments
46 votes Vote

Map Pins and Story Entry Icons

Along with the other idea (already listed by another) to be able to have multiple pin colors, it would be great to be able to have different icon shapes and symbols for the map pins and the that the pin icon/symbol match the icon and color on the...
LordEntrails, 26.06.2015, 22:11
0 comments
45 votes Vote

Name and Save Login Addresses

It would be nice to be able to save off different addresses with a recognizable and meaningful ID. Something like: Weds Game == night dark grim death Joe's Game == dead blood epic fatality MUD clients do this and it is really quite handy....
Blackfoot, 19.06.2012, 11:12
0 comments
44 votes Vote

Welcome message for when players log in.

Its it possible to have a welcome message added to FG. That way when players log in when the GM is AFK and they can see the message. i.e. "Doctors appointment, play is delayed until 3:00 PM" "Scott, your character is missing two feats, please...
dplehwalder, 21.07.2013, 16:45
2 comments
44 votes Vote

Undo last roll/action

Players often accidently roll damage or place effects onto one or more creatures slowing down the game while the DM undoes everything manually. Most of the time it's an easy fix and just requires ctrl+dragging whatever their damage was onto the...
Dracius, 05.04.2017, 14:11
2 comments
43 votes Vote

3.5E - Trained only skill indicators

moon_wizard, 22.01.2012, 00:39
1 comment
43 votes Vote

3.5E - Character generator

A Step by Step character generation functionality for 3.5E (and Pathinder) with which you get at the end a complete populated charactersheet, with all links for feats, weaponsdescription etc. to the corresponding modules. It sould also handle a...
drvolk, 04.10.2012, 05:23
3 comments
42 votes Vote

Floating licenses

Player licenses can be installed on the GM machine to allow unlicensed users to connect. Basically, a more limited version of Unlimited license.
moon_wizard, 21.01.2012, 23:49
1 comment
42 votes Vote

dropdown menu for HP when leveling up

When dragging and dropping a class level in the 5th Edition Ruleset, it currently auto rolls your hit points. Instead have a drop down menu that you can select either ... Average HP. Roll HP. This will put the control of actually rolling...
Draca, 04.05.2015, 00:20
0 comments

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