Fantasy Grounds

Wish list for Fantasy Grounds.
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28 votes Vote

Chat channels

moon_wizard, 21.01.2012, 23:41
0 comments
28 votes Vote

Persistent Combat Tracker data - NPCs

It would be very useful to be able to pull NPCs (with all of their wounds and other statuses) directly from the combat tracker either directly into another encounter or into another repository (NPC sheet perhaps). This would greatly reduce the...
seycyrus, 19.04.2018, 08:21
0 comments
27 votes Vote

4E - Collapsible inventory

moon_wizard, 22.01.2012, 00:36
4 comments
27 votes Vote

3.5E - Abilities and Feats sorted by level gained

moon_wizard, 28.03.2012, 10:35
4 comments
27 votes Vote

3.5E - New Effect modifier: Caster Level

In PFRPG, there are domain powers, Traits, Magic Items, and spells that can have the effect of increasing Caster Level. It would be desirable if such modifiers could be applied via the effects mechanism, especially as some of these are conditional.
Mark, 25.05.2012, 15:55
1 comment
27 votes Vote

Define Effects per character

Some effects are dependent upon character specifics. It would be nice if there were a way on the character to define his/her commonly-used Effects. For example, in Pathfinder, Power Attack has been simplified from 3.5. The penalty to attack...
Mark, 26.05.2012, 13:50
2 comments
26 votes Vote

Token - Nicer looking movement paths

i.e. gradients, thicker lines, etc.
moon_wizard, 22.01.2012, 00:19
0 comments
26 votes Vote

City, Army, Fort, Armada, Caravan Support

Add to the existing NPC sheets the ability to create and manage Cities, Armies, Forts, Armadas, Caravans, ect.
Trashkicker, 23.11.2013, 08:17
0 comments
26 votes Vote

(5e) Support for Companions and Wild Shape sheets

I'd like support for Animal companions and Wild shape without making a full extra NPC sheet for it. Make new tabs on your own sheet, with it's own Token, Portraits, Stats and Actions.
Svarten, 18.01.2017, 10:07
1 comment
25 votes Vote

Grid - More granular grid sizes

Since some maps have grids which are not aligned by pixel.
moon_wizard, 22.01.2012, 00:12
0 comments
25 votes Vote

Token Bag Graphics Customizable

I'd like to be able to submit my own graphics for token sets / token modules I creat in order to have an easier way to identify the token set I need, rather than having to use the tool tip function.
AstaSyneri, 30.08.2013, 07:51
3 comments
25 votes Vote

Combat Tracker flag for spellcaster concentration

How about a flag in the combat tracker called concentration that is checked whenever a spell is cast that requires concentration. When the spellcaster is hit and damaged, the rules engine looks to see if the concentration flag is checked. If...
Chris, 28.04.2015, 11:53
3 comments
24 votes Vote

Pointers - Hex grid shapes

moon_wizard, 22.01.2012, 00:13
0 comments
24 votes Vote

Areas and Zones

I'd like to suggest a feature where you can lay down a shape and then tie an effect to it, such as a condition or damage that gets put on enemies, allies, or any creature in the area on entering, exiting, starting their turn or ending their turn...
lokiare, 26.01.2014, 11:00
0 comments
23 votes Vote

Launch game session via URL

It would automatically set alias/IP and port. All that remains is user name to connect.
moon_wizard, 21.01.2012, 23:56
0 comments
23 votes Vote

4E - Auto targeting (aura and burst)

moon_wizard, 22.01.2012, 00:32
0 comments
23 votes Vote

Alternate DC Calculation (incorporate the DCPlus extension into the 3.5/PF rulesets)

In PF (and I believe 3.5 as well) there is another type of Special Ability DC calculation that the ruleset doesn't handle. It looks like this: 10+1/2 HD(or CL)+Stat This is used for a lot of different abilities and is pretty much a standard...
Blackfoot, 10.09.2015, 00:28
2 comments
23 votes Vote

Clone Moon Wizard

Just imagine if we had two of him working on FG? Or why not 3, or 4 or....
LordEntrails, 28.11.2015, 19:10
0 comments
22 votes Vote

Customizable server aliases

moon_wizard, 21.01.2012, 23:42
0 comments
22 votes Vote

Separate window for die roll results

moon_wizard, 22.01.2012, 00:02
1 comment
22 votes Vote

Chat - Voice

why have to use skype, team speak or others, when it can be integrated in FG?
kelven, 20.07.2012, 15:19
2 comments
22 votes Vote

NPCs/Ecounter - Add Parcel Support

Would be nice to add a nested Parcel support system to the NPCs that can be calculated and added to an encounter that NPC is involved in. For Example A goblin has the following Treasure: leather armor, light wooden shield, short sword, short...
Trashkicker, 24.10.2014, 11:44
0 comments
21 votes Vote

Add "Total Value" to Parcel detail/editor frame (and maybe Char sheet :)

When building parcels I would like to see what the total "list value" of the items is. This would be especially valuable when I put together "Starter Kits" to make it easy for equip their new level 1 characters. A field could be added at the...
ChumSlinger, 15.07.2018, 10:38
0 comments
20 votes Vote

Taskbar flash on FG activity

moon_wizard, 22.01.2012, 00:00
1 comment
20 votes Vote

3.5E - Linked rolls

i.e. automatically roll damage or apply effects on successful attack roll
moon_wizard, 22.01.2012, 00:31
4 comments
20 votes Vote

[3.5E] Effects to apply NPC templates

Have effect to add to make all the basic templates: Advanced, Celestial, Cold Iron Elemental, Colour-Blighted, Entropic, Fiendish, Giant, Resolute, Young, and Agmented Summioning
kevin Shilling, 28.05.2012, 21:10
3 comments
20 votes Vote

Generate a players' chat log

The current chat log file that FG creates for each session contains everything that the GM sees, including hidden die rolls and whispers. Alongside this, it would be great if FG also created a players' chat log for each session, that just...
Callum, 22.07.2013, 01:26
2 comments
20 votes Vote

Dev - CoreRPG Documentation

Having SOME documentation on how to spin up rulesets based on CoreRPG would be extremely helpful.
Sunspoticus, 23.01.2014, 08:47
1 comment
19 votes Vote

Map - Space and Reach on Hex Maps

Currently maps only support space and reach for Squares not Hexes.
Blackfoot, 13.10.2013, 17:48
0 comments
19 votes Vote

Maps - Improved Hex Map Support

Hex maps exist but seem to be largely unsupported. Pointers don't work properly. Space and Reach don't work properly. Grid points are flaky.
Blackfoot, 13.10.2013, 17:54
1 comment

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