Fantasy Grounds

Wish list for Fantasy Grounds.
Managers
I would like to...
by comments
by date
by popularity
Sort
Display all
or
Enable filter

17 votes Vote

Persistent Combat Tracker data - NPCs

It would be very useful to be able to pull NPCs (with all of their wounds and other statuses) directly from the combat tracker either directly into another encounter or into another repository (NPC sheet perhaps). This would greatly reduce the...
seycyrus, 19.04.2018, 07:21
0 comments
16 votes Vote

Pointers - Custom shapes

moon_wizard, 21.01.2012, 23:13
0 comments
16 votes Vote

3.5E - Track Faction Fame and Prestige

The Faction Guide broadens Factions from PFRPG to the general audience. The ability to track Faction Fame and Prestige Points (for user-defined Factions) would be helpful.
Mark, 17.05.2012, 18:22
0 comments
16 votes Vote

Have mouse-over identify the player associated with a poll check box

It would be helpful to the GM and possibly the players if mousing over one of the check circles in a chat poll entry identified which player that circle represented. That would allow the GM or another player to prompt players to respond to the...
Grafton, 02.04.2014, 05:31
0 comments
16 votes Vote

Generate a players' chat log

The current chat log file that FG creates for each session contains everything that the GM sees, including hidden die rolls and whispers. Alongside this, it would be great if FG also created a players' chat log for each session, that just...
Callum, 22.07.2013, 00:26
2 comments
16 votes Vote

Pen tool for masking

I have found using the masking mode is a bit of a hassle when it comes to oddly shaped rooms or rectangular rooms that are diagonally situated. Currently it looks like in order to add/remove masking, the only options are using a rectangle or the...
jrod701, 11.12.2013, 11:30
2 comments
16 votes Vote

allow players to release owned characters

Currently, it is necessary for the GM to release a character in order for another player to pick that character up. This is fine for when the holding player is not there, but in cases where the holding player needs to release the character for a...
Grafton, 19.03.2014, 08:47
4 comments
15 votes Vote

Dev - Number control formatting

i.e. left, right, decimal places, leading zeros
moon_wizard, 21.01.2012, 23:52
0 comments
15 votes Vote

[3.5E] Seaparate weapon, spell, and ability tabs

Separate weapon and spell tab and make a class ability tab to track ability espesially uses per day ability.
kevin Shilling, 28.05.2012, 20:22
1 comment
15 votes Vote

Tables - Icon to make columns only visible to GM

Would like to add an Icon (like the eye in combat tracker) above Each Column in Tables to make specific Column view-able by GM only. This would allows the GM to share Tables with players without exposing sensitive information.
Trashkicker, 01.12.2013, 11:36
0 comments
15 votes Vote

Add a tab to char sheet for Npc, City, army, ect. mangament

Characters could manage their own henchmen, mounts, familiars, Vehicles, Cities, Forts, Armies, ect... by creating a space in the character sheet that allows the players to Create new, managed dragged and dropped NPC from the GM, or linked NPC...
Trashkicker, 23.11.2013, 07:13
0 comments
15 votes Vote

overriding PCs attack rolls

I like this idea not too necessarily control every roll the PCs make, but to control my story better through the actions of the PCs. For instance, my players recently went up against Lolth in the Underdark. I knew it would be a tough battle and...
Mike Maxwell, 20.02.2016, 09:38
2 comments
14 votes Vote

4E - Companion support

moon_wizard, 21.01.2012, 23:43
0 comments
14 votes Vote

Dev - Drop-down list control

moon_wizard, 21.01.2012, 23:46
1 comment
14 votes Vote

Right-click to change speaker IDs on chat entries

How many times have I made the mistake as GM of sending a GM's text as an NPC, or otherwise forgot to change the speaker's identity before sending a message to players. Then I feel obliged to send a second message clarifying the first. Can we...
dr_venture, 03.09.2012, 06:51
0 comments
14 votes Vote

Alt/CMD Tab for switching windows

IWouldn't it be perfect to have an Alt-Tab or CMD-Tab type of control to switch through open windows in FG? I spend most of my "unproductive" time during a game session just trying to get back to a window I just had open... On the Windows OS,...
MTSludgepump, 07.02.2018, 09:49
0 comments
13 votes Vote

Wrapping Tabs

It would be nice if once you got to the end of the window for 'story' 'encounters' or whatever... the tabs wrapped and appeared below and perhaps 'behind' the other tabs.... so that if you have more than 6 or 7 tabs they can show without the...
Blackfoot, 18.05.2013, 21:25
0 comments
13 votes Vote

[Core ] Party rolls on the hotkey bar

Assuming that's a ruleset feature and not a hardcoded FG one: adding party rolls to Core+ rulesets, and allowing for party rolls to be added to the hotkey (shortcut) bar.
Blacky, 17.12.2013, 02:42
0 comments
13 votes Vote

Clients able to open and control shared npc's

It would be nice if the clients could open, input, edit, and control NPC's. It would make handling summoned creatures, and allied NPC's much easier
kdietri, 21.01.2014, 15:32
1 comment
13 votes Vote

Add Movement Path and Measurement when moving Token over a grid

Like Maptools, a system that has spoiled me with it's simple, yet useful capabilities, I'd like to see something that, when clicking and holding a token and proceeding to move it, the program charts the movement path (Locked to Straight Lines,...
Jwguy, 28.02.2014, 05:46
0 comments
13 votes Vote

Save Module not just export

Once you have already created a Module i have no idea how to update it with added content later. it would be amazingly helpful to have a way to update/save any additional changes that have been made without having to find and edit XML files...
Licktoren, 04.12.2014, 11:56
1 comment
13 votes Vote

Backup and Restore

There should (must) be a backup/restore function. This could help the DM recover all his time spent on creating content and making progress notes, etc.... It is really easy to screw up a character sheet of a note, or maybe delete a character or...
jrcppr, 05.09.2015, 13:40
0 comments
13 votes Vote

Mapping: More tools

Mapping needs some more drawing tools like allowing the Pen to have different sizes or brushes. I found the line drawn with the PEN is too thin and can barely be seen at larger resolutions.
jrcppr, 05.09.2015, 13:49
1 comment
13 votes Vote

Handshake Server: Allow hosting from behind NAT

Implement a handshake server to bridge the connection from the host to their connected players. This server will 'list' the connected 'hosts' and facilitate the initial handshake of joining players to the host's game. This removes the need for...
Ken, 13.12.2015, 13:26
0 comments
13 votes Vote

Type /alias in game to bring up the alias

Once you have launched your campaign it can be a pain if you cant (or more relevant - the players cant) remember your alias. Is it possible to have a /alias chat command to display the alias?
damned, 10.06.2016, 14:11
0 comments
13 votes Vote

Add "Total Value" to Parcel detail/editor frame (and maybe Char sheet :)

When building parcels I would like to see what the total "list value" of the items is. This would be especially valuable when I put together "Starter Kits" to make it easy for equip their new level 1 characters. A field could be added at the...
ChumSlinger, 15.07.2018, 09:38
0 comments
12 votes Vote

Dev - Group templates

Allow a set of controls to be placed as a unit.
moon_wizard, 21.01.2012, 23:53
1 comment
12 votes Vote

lobby feature, voice chat, public games

This would be something when you open the program and all people who have FG2 open you could see who is logged in and maybe even games that are going on. You could talk to people ect. set up games move the game calender to the client ect. Have...
brandon , 03.05.2012, 05:42
1 comment
12 votes Vote

Be able to drag token bags into export tokens list

This would allow quick creation of large exported token sets: http://www.fantasygrounds.com/forums/showthread.php?19623-Drag-and-Drop-tokenbags&p=158102#post158102
phantomwhale, 29.09.2013, 03:03
0 comments
12 votes Vote

Nonlethal Modifier

In the modifiers window there are currently only two options under Damage: Critical and Half. I would like to see on for Nonlethal. Unless there is another method I am unaware of, the only way to deal nonlethal damage is to manually drag the...
Hecklerus Prime, 30.12.2013, 19:40
0 comments

Pages< 1 2 3 4 5 6 7 8 ...25 >