Fantasy Grounds

Wish list for Fantasy Grounds.
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9 votes Vote

Easily identifiable magic items in Inventory

My quick suggestion for the day: I would *love* a simple 3-position checkbox for inventory items with 3 settings: * Non-magical (default setting for all items) * Magical - undetected (used for magic items that have not yet been identified as...
dr_venture, 24.11.2014, 17:05
0 comments
9 votes Vote

formattedtextcontrol

New commands: setselection (by start, length ignoring tags) getselection (start, length)
Bidmaron, 27.10.2012, 19:04
2 comments
9 votes Vote

Automatic Spell Failure Check for Armored Casting

FG2 needs spell failuure checks for wizards wearing armor. Currently, there is a field for spell failure in the armor info, but it is purely information and not linked to spell actions. Also, it does not roll %. Ideally, if spell failure is...
HoloGnome, 14.05.2014, 09:39
0 comments
9 votes Vote

Save Module not just export

Once you have already created a Module i have no idea how to update it with added content later. it would be amazingly helpful to have a way to update/save any additional changes that have been made without having to find and edit XML files...
Licktoren, 04.12.2014, 11:56
1 comment
9 votes Vote

Saved Hotkeys

The ability to create your hotkeys within "Manage Characters" and export them with the character .xml
Brian Kaser, 28.04.2015, 20:45
1 comment
9 votes Vote

Pointers - Line of sight and Cover

Think of it like four Line Pointers leaving from the same origin point (that can be a square corner, or the middle of a square) and each line pointing to a corner of a target square. This will allow us to see if any of the lines will go over...
Nibelung, 02.08.2015, 11:38
0 comments
8 votes Vote

3.5/Pathfinder - track scenario success points

Several scenarios use a point score system for the players to accumulate points toward a goal. A table setup similar to that used for XP in the v.2.9+ party sheet could be used to track and display progress toward the screnario goals. One such...
Mark, 04.07.2012, 14:32
0 comments
8 votes Vote

enhanced hotkey labelling function

Hotkey label field is too short for many labels and does not support editing to a readable length easily. Would like to see the field display all of its current content when the Edit option is selected and have the ability to CTRL+A or SHIFT+BACK...
Grafton, 26.02.2013, 07:38
0 comments
8 votes Vote

Add Movement Path and Measurement when moving Token over a grid

Like Maptools, a system that has spoiled me with it's simple, yet useful capabilities, I'd like to see something that, when clicking and holding a token and proceeding to move it, the program charts the movement path (Locked to Straight Lines,...
Jwguy, 28.02.2014, 05:46
0 comments
8 votes Vote

minimize icon next to "close" icon in module's pages/windows

As a user with a lot of minimized pages on the desktop (for quick reference) I would like to be able to minimize my windows without having to right-click>minimize but with one-click over an icon sitting next to the "X" icon used to close the window.
frz, 19.09.2014, 12:01
1 comment
8 votes Vote

NPC Spells and Lair actions in the 5e ruleset

A spell section and lair actions listed in the NPC descriptions.
Shane Goodall, 17.01.2015, 08:42
0 comments
8 votes Vote

Parcel Improvements

1) Enable drag and drop parcels into character sheets. (Notwithstanding the Party Inventory Allocation table) 2) Incorporate tables into parcels. For example, you could have a parcel entry that calls to a "Random Ring" table, automate the roll...
Moradus, 17.05.2015, 07:07
0 comments
8 votes Vote

Option to sort items.

Giving option to sort items by level/name/cost/categoty.
Pedro, 10.06.2015, 22:27
0 comments
8 votes Vote

Change white text on white background on hotkeys to make them easier to see

Currently when you drag an effect to a hotkey it drags a white background along with it which makes the white text very hard to read. I wish oh wish upon a star that this were not the case and those hotkeys were easier to read. I'll play on your...
sandbagr, 29.07.2015, 16:22
2 comments
8 votes Vote

Auto apply Unconscious effect on dying player

When a player is dying, automatically apply the unconscious effect to the player
Chris, 23.11.2015, 18:50
2 comments
8 votes Vote

Locked Tokens but Allow Players to Change Facing

I notice that when I'm using token facing, and don't have tokens locked on a map, my players can change their own facing. This is what I want and would think is appropriate. As soon as I lock the tokens, players loose the ability to change...
JohnD, 02.01.2016, 07:39
0 comments
8 votes Vote

Allow NPCs to be unidentified/identifiable

Like the way an item can have a separate entry for what it is when unidentified, it would be nice to do a similar thing for NPCs (monsters), along with the ID button to set it to identified/unidentified. For instance, a GM could have a NPC as a...
Danny, 05.01.2016, 15:40
0 comments
8 votes Vote

Drag Starting Equipment in DnD 5e

Some items provided in Backgrounds don't exist in the equipment list, and it would be nice to be able to drag it straight from the equipment list of your Background or Class. For Classes that say something like "Two Simple Weapons" provide a...
David, 10.01.2016, 07:26
0 comments
8 votes Vote

Show Connection info from inside a campaign

While running a campaign, it would be nice if the server connection information was displayed somewhere inside the campaign or on the desktop. If you have somebody connecting late, and you forgot the connect info, you have to kick everybody out...
David Williamson, 02.04.2016, 16:58
1 comment
7 votes Vote

Specify network port to use in launcher

moon_wizard, 21.01.2012, 22:50
0 comments
7 votes Vote

4E - Option to auto remove targets at end of turn

moon_wizard, 21.01.2012, 23:27
0 comments
7 votes Vote

Dev - Click cycling controls

moon_wizard, 21.01.2012, 23:59
0 comments
7 votes Vote

Dev - Toolbar control

moon_wizard, 21.01.2012, 23:59
0 comments
7 votes Vote

Dev - hook for window loading after size is established

Currently, in the onInit() method the getSize() function returns zero. This means I need to perform a few hacks to get some controls (those with internal widgets such as counter stacks or card hands) to display correctly on load. An event...
phantomwhale, 02.04.2012, 17:00
1 comment
7 votes Vote

4E - Saving throw bonuses vs. specific keywords.

moon_wizard, 06.04.2012, 21:42
0 comments
7 votes Vote

Chat - Option to see simple/reduced tracker announcement lines

After low levels, sheer number of attacks from certain entities can render the chat window difficult to use. EG. A balor's full attack has 19 lines at default window size. This does not include critical hit checks or damage. Adding hits (29) =...
GeneralChaos, 12.06.2012, 16:16
1 comment
7 votes Vote

Import Hero Designer Character Sheets

Ron Pulliam, 08.10.2012, 10:26
1 comment
7 votes Vote

Have 45-Degree Pointer Cones

Have the ability to have Cones that are only half the width of the current, 90-Degree Cones. or to tak it one step further, the ability (via a third handle) to resize the width of the Cones
Matthew BLACK, 23.12.2012, 02:23
0 comments
7 votes Vote

[3.5E] Multiple Attack Dice for Weapons

I would like to have a simple toggle to indicate whether the weapon is being used as Single or Dual-wield, in Primary or Off-hand. I know the indicator exists for classifying the weapon on the Actions tab, but the way that it is implemented...
larzz48, 06.03.2013, 09:52
0 comments
7 votes Vote

Drag single NPC from encounter window to combat tracker.

It would be great if one could drag a single specific NPC (that has been placed on a map) from the encounter window to the combat tracker without including every NPC in the encounter. A single click would be ideal, but right clicking could also...
Leonal, 28.04.2013, 12:34
2 comments

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