290 votes Vote

Alternate names in CT

Example: Unidentified creatures

moon_wizard, 21.01.2012, 22:42
Idea status: completed


Michael Mattson, 04.06.2015, 12:36
This might be more appropriate as an extension of the encounter. Something like the ID button on magic items. Players don't always know what the monster type is. The first time you introduce something new to them and "Quaggoth 8" shows up on the map... you can just feel them all flipping through their Monster Manuals...
DonBakke, 14.10.2015, 08:20
I like this idea, especially for pre-genned modules. I've resorted to manual renaming my creatures when I want to avoid giving away the total number that exist (as some might be hidden).
Erimikos, 04.01.2016, 06:59
To avoid giving away how many of a creature type there are you can always enable the random monster numbering feature in the settings... to be fair I am not sure if that is only in 5E or all rulesets.

Yea, I found that when I realized that I didn't want my players seeing 'Zombie 5' appearing first to immediately clue them in that there were 4 more somewhere.
DonBakke, 04.01.2016, 10:36
Thanks for the comment. Yeah, this got discussed recently in a FG thread so I became aware of some of the options available (like the randomizer). It's certainly better than nothing, but numbered NPCs kind of removes a bit of the immersive experience.
JohnD, 17.08.2016, 13:32
The Rolemaster Classic rule set has this functionality already - maybe pull from there.
Minethulhu, 04.10.2017, 15:43
It's especially depressing when you're RPing a wizened, eccentric old mage that has (even as far as you are concerned) unknown alignment (perhaps toying with him being good aligned). Then you use the mage to cast a spell and chat says it was cast by a Lich. Despite having to squash players out of character knowledge, forever forward it's an "evil" being.

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