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676 votes Vote

Native 64-bit Windows

moon_wizard, 21.01.2012, 22:50
Idea status: under consideration

Comments

Brett, 26.07.2016, 07:33
This is important. Most gamers have more memory than FG can utilize. This would add important benefits.
codonell, 01.01.2017, 18:10
Why is this important? Are we really running against the 2-4GB limit with open windows and images? I would rather see sound effects fixed before this issue is fixed.
LordEntrails, 23.06.2017, 14:30
Yes we are. This is the reason image sizes are limited to about 2048x2048. Why things like bestiaries and monster manuals can not be shared with players (even if you wanted to). Why only a hundred tokens or such should be loaded by the GM. Why GM's need to periodically unshare images if a campaign is long running...
Brett, 13.04.2017, 07:42
I see this as Critical. Right now this is a significant problem with Princes of the Apocalypse. I can't load many of the tokens/maps/modules that I want to use. It is problematic to manage. The issue is that I am having game crashes with minimal items loaded and certainly affecting the Gaming experience
Gix, 26.01.2018, 07:22
This is also the source of a LOT of the crashes and other crap.

it's 2018! recompile as 64bit! I have 64 GIG of ram in my machine but I can only use 3?!
Franky, 14.02.2018, 08:01
I realize an overhaul of the system to allow for 64 bit is a big task, I have to agree it is something that is needed badly. I have been running RotRL in a face to face game. For a while I used 2 instances on one machine but this started to become problematic about half way into book 2. So now I have to have a laptop for my client account, which is super annoying.

As stated above long campaigns result in lots of shared data and the crashes really suck. Its happened multiple times to me over the course of the campaign. I propose a temporary compromise. Allow a feature for us to sort images by shared and not shared. This would help a great deal and I would think wouldn't be too difficult to implement. That way every couple of sessions I can quickly un-share all of the maps and images that the players no longer need to view.

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