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340 votes Vote

Dev - Dice features

i.e. exploding, successes, min, max, reroll, highest/lowest X of Y

moon_wizard, 22.01.2012, 00:55
Idea status: under consideration

Comments

PoisonAlchemist, 30.04.2012, 09:34
Exploding dice would be a nice extension.
Blacky, 11.08.2013, 22:37
I don't see why it shouldn't be core. I means, Fantasy Grounds is a virtual RPG tabletop. RPG. Handling dices should be the first thing to do, isn't it?

And the algorithms are out there.
Blacky, 24.08.2013, 07:36
Isn't this the same as http://fg2app.idea.informer.com/proj/?ia=40997 ? Maybe the two could be merged with their votes?
awebneck, 17.02.2014, 17:58
Very much want this. Even a simple lua callback that takes an array of dice results and returns an integer would be fantastic for those of us who use systems where simple summing doesn't cut it.
moon_wizard, 17.02.2014, 19:00
This already exists as of v3.0.

https://www.fantasygrounds.com/refdoc/chatwindow.xcp#onDiceTotal
damned, 30.05.2014, 21:27
More like this - so anyone can utilise it without having to program...
https://wiki.roll20.net/Dice_Reference
Ferghis, 21.06.2015, 07:16
Agree with damned. I've been trying to figure out how to get the quick bar to roll 2d20 and keep the higher for two days now and still have no idea how to do it.
Quatermain, 06.07.2015, 16:04
DO WANT!!!
A macro or script capability to support concepts like exploding dice, advantage or disadvantage, and open ended dice mechanics would put all other RPG gaming software (virtual tables, dice rollers, etc) to the back of the bus.
GuardianLurker, 23.07.2015, 10:44
Ok, these are both "fringy" dice mechanics I suppose, but how would you represent the following:
roll 2d10, compound on doubles, auto-fail on double 1's. E.g. 5+7 = 12; 6+6, 5+7 = 24, 6+6, 4+4, 1+1 = Fail (This is the old Mayfair DC Heroes mechanic.)

roll Xd10, choose sets. E.g. 8d10 => 8,3,5,3,7,9,8,3 => 2 8's or 3 3's. (The One Roll Engine mechanic behind Godlike, Wild Talents, and Reign.)

Also, is there any provision for triggering on *exactly* (and only) a target number (e.g. 1d100e=66, or 4d6r=2?)? Likewise for "matching" dice, like ORE's wiggle dice?
damned, 26.04.2017, 05:39
Some of the dice rolls above are available in *MoreCore* but certainly not all of them.

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