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Upgrade the Spell library modules to include Effects

Many spells that include effects other than spells or damage require manual entry. It would be desirable for the effects to be embedded in the library entries.

Example: Mage Armor applies a +4 armor bonus to the target (3.5/Pathfinder). This is a fairly common spell, and it would be useful if the library entry automatically detected and included the effect when parsing the spell actions.

Mark , 26.05.2012, 13:53
Idea status: under consideration

Comments

moon_wizard, 26.05.2012, 13:56
There are 2 approaches: enter a lot of manual spell entries that would need to be made for each new module, or an automatic parser needs to be written. In the 4E ruleset, it has a more complex power parser that parses out modifiers as well as attack, damage and effects.
Callum, 21.06.2013, 12:40
Just enabling a blank effects field in spell library entries would make a huge difference. This would let people start to build their own libraries of spells with effects, so we wouldn't have to create the effects anew on every character sheet, just drag them from the library. These libraries could then also be shared with the community. A parser and "official" libraries could be added later. (It would be great to also add blank effects fields to other things, like feats.)
Blackfoot, 19.05.2014, 13:42
It seems like any spell that has a duration other than instantaneous should have an effect with the name of the spell in it that operates for the listed duration. This could be automatically set to 'self' because these spells would be more timekeepers than anything else... other 'working' effects could then be added to those effects with their durations already set and half the work already done.
This would probably work for 4e, 3.5e, and PFRPG as well as many of the other rulesets.
rob2e, 14.09.2017, 16:21
Ooooo. SOMEONE! no names, has built ALL the effects for all the spells and those are available at the DMs Guild. IT would be cool if that was incorporated into FG. Hmmm.....

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