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Dev - Less memory intensive token loading

If you place a bunch of tokens in your FG application folder, the program will put all theese images in memory (it seems). This should be replaced with disk loading, and only using images in memory when needed or placed on a map/image.

Eighter this, or have "another token" system for dragging other images on to an allready existing image (Like dragging a chest onto a floorplan map).

Usually when in game, there is a sudden need for some kind of object placed on a floorplan. Since tokens cannot be added during the session, all images needs to be added and loaded at start. 500 MB of png files causes 1-2 GB of memory usage for some reason.

arsenic87 , 26.07.2012, 01:46
Idea status: under consideration


Gix, 26.01.2018, 07:29
The answer isn't "make tokens less memory intensive" but rather the 64bit native client. Upvote that one NOT this one. That one would solve this same issue! Currently you can only use 3gig because it is 32bit. if it were 64bit you could use up to 128Gig of ram... then it doesn't matter if you have a memory bloat... at least not as much...

Upvote the 64bit client

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