1037 votes Vote

Use a GUI ruleset builder to build rulesets

Utilise an Interactive Development Environment (IDE) style interface (e.g. Eclipse) to build a ruleset (Character Sheet, NPC Sheet, Combat Tracker) on top of a defined common base. The IDE would have menus of objects that can be used to build up the ruleset (Windows, Frames, Text Boxes, Labels, etc.). When complete, the IDE would export the designed ruleset as XML code for use by Fantasy Grounds. Custom Lua script could also be added in as event code, if the person knows Lua, but even with the ruleset building capability only, this would widen the number of games that could be played for people without coding experience.

Ian Kirby , 06.01.2013, 15:27
Idea status: under consideration


nosferatou, 09.05.2013, 00:19
For me it is the must idea. If you create plugin on eclipse ide, for the drad and drop build the design as swing application gui java, and back create the xml automatcly. After you can always drag and drop function lua to binding script into xml in good place on xml for local script, or link (include) external lua.

MOre people want create new ruleset or add functionility, easely.
Sunspoticus, 23.01.2014, 08:43
I had started on just such a beast prior to the release of FG3.0. Then I heard a Editor was part of a kickstart-initiative. So I bagged my project to wait and see what came from official channels...
Michael Babbs, 05.02.2014, 01:28
Very nice idea. I would love to be able to use Eclipse for this.
HoloGnome, 13.05.2014, 04:46
Ideally, it would also have a smart content manager/importer that would allow selective content db field mapping to ruleset fields on import (including vs. existing rulesets that share some portion of common data but need to be morphed into something new...or retro).
damned, 13.05.2014, 20:14
People! Get on board the kickstarter! http://www.verkami.com/projects/7992-ruleset-wizard-for-fantasy-grounds these things cost money and here we have an opportunity to get this ball well and truly rolling.
292 voters x $50 and the project is funded!
damned, 25.05.2014, 21:24
Hey guys! Times running out and we have a way to go on the crowd source project for the Ruleset Wizard for Fantasy Grounds. Check it out here: http://www.verkami.com/projects/7992-ruleset-wizard-for-fantasy-grounds and get behind the project if you can.
Phystus, 04.02.2016, 07:23
It's unfortunate the crowdsourcing didn't fund. This would be an awesome feature.
William, 15.09.2016, 11:17
Even if I had to pay a license fee for the game company it would still be nice to have this.
Celestian, 12.02.2017, 09:25
This is the single feature I desire the most. I've no problem dealing with the backend lua code but when it comes to design... doing it by hand is the hardest thing for me. I spend 90% of my time building a ruleset trying to sort out the layout. If I could do this with a gui of some sort (see Tabletop Connect!) I'd be playing my AD&D game already! (still trying to build the ruleset).
damned, 16.10.2017, 00:07
In the meantime people - use MoreCore!
Rewstyr, 07.11.2017, 03:33
I am looking into doing this as a hobby project. I am looking into Eclipse plugin development now. If anyone has the time to talk about actual requirements or to create test modules/extensions that could be used to test this please let me know.

Julien Dumas-Pilhou, 27.05.2019, 04:28
That would be great but please make it come with a revision of the Developer Guide. Please provide a full definition of each function and practical exemple of their use. Please provide standard templates for the quick & easy development of a ruleset.

There must be a better way than "trawl through existing code to make sense of it" which is today's approach to ruleset creation.

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