Fantasy Grounds

Wish list for Fantasy Grounds.
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331 votes Vote

Use a GUI ruleset builder to build rulesets

Utilise an Interactive Development Environment (IDE) style interface (e.g. Eclipse) to build a ruleset (Character Sheet, NPC Sheet, Combat Tracker) on top of a defined common base. The IDE would have menus of objects that can be used to build up...
Ian Kirby, 06.01.2013, 14:27
6 comments
308 votes Vote

Map - Dynamic light sources

moon_wizard, 21.01.2012, 23:07
7 comments
291 votes Vote

Map - Multiple layers

Allow multiple layers for image fields. This could include drawings, images, tokens, masks.
moon_wizard, 21.01.2012, 23:09
3 comments
249 votes Vote

Token - Stacking

Better visibility of stacked tokens (i.e. slightly offset), as well as grouped movement
moon_wizard, 21.01.2012, 23:20
3 comments
228 votes Vote

Token - Limited visibility

i.e. Only some players can see
moon_wizard, 21.01.2012, 23:21
3 comments
200 votes Vote

Map - User ping

Allow GM and/or players to "ping" a location on the map
moon_wizard, 21.01.2012, 23:08
4 comments
182 votes Vote

Map - Tiles

Allow tile graphics to be fitted to grid
moon_wizard, 21.01.2012, 23:09
0 comments
171 votes Vote

Separate module building utility

moon_wizard, 21.01.2012, 22:46
2 comments
165 votes Vote

Map - Text labels

moon_wizard, 21.01.2012, 23:09
2 comments
161 votes Vote

System - Multiple Monitors

something like GIMP, can move windows with differents components between monitors (map in monitor 1, chat+combat tracker + character´s sheet in monitor 2 ...)
kelven, 20.07.2012, 14:26
5 comments
153 votes Vote

Dev - Dice features

i.e. exploding, successes, min, max, reroll, highest/lowest X of Y
moon_wizard, 21.01.2012, 23:55
6 comments
144 votes Vote

Dev - Unicode

Add multi-byte Unicode support
moon_wizard, 21.01.2012, 23:49
2 comments
143 votes Vote

Native 64-bit Windows

moon_wizard, 21.01.2012, 22:50
0 comments
137 votes Vote

Sound effects

Dice and custom ruleset sounds. Not music streaming.
moon_wizard, 21.01.2012, 22:54
1 comment
136 votes Vote

Support TrueType (.ttf) and OpenType (.otf) fonts

Advanced font support. No more fgf needed, but native support for TrueType (exist since 1991) and even more important OpenType (exist since 1996) font format. Including if possible basic functionalities such as character anti-aliasing, and more...
Blacky, 19.08.2013, 14:54
0 comments
131 votes Vote

Map - Measurement tool

moon_wizard, 21.01.2012, 23:09
2 comments
117 votes Vote

Printable character sheets

moon_wizard, 21.01.2012, 22:58
4 comments
106 votes Vote

Automatic ruleset updater (community)

moon_wizard, 26.03.2012, 12:36
1 comment
104 votes Vote

Map - Use as desktop

Map as full screen image behind other windows
moon_wizard, 21.01.2012, 23:10
5 comments
104 votes Vote

Upgrade the Spell library modules to include Effects

Many spells that include effects other than spells or damage require manual entry. It would be desirable for the effects to be embedded in the library entries. Example: Mage Armor applies a +4 armor bonus to the target (3.5/Pathfinder). This...
Mark, 26.05.2012, 12:53
3 comments
102 votes Vote

Grid - Custom width and color

moon_wizard, 21.01.2012, 23:11
1 comment
102 votes Vote

Token - Graphical effect options

i.e. Blurring, shading, glowing, etc.
moon_wizard, 21.01.2012, 23:16
1 comment
99 votes Vote

Native Mac/Linux

moon_wizard, 21.01.2012, 22:50
1 comment
98 votes Vote

Custom dice skinning

moon_wizard, 21.01.2012, 22:59
2 comments
95 votes Vote

Edit -> Undo feature for all input fields

If I mistakenly erase a section of text, or delete a character or NPC, it would be nice to have a few levels of 'undo' available to step backwards, rather than jump through hoops to retrieve a data file before an auto-save.
David R Hall, 22.12.2012, 16:09
2 comments
93 votes Vote

Alternate names in CT

Example: Unidentified creatures
moon_wizard, 21.01.2012, 22:42
0 comments
88 votes Vote

Drawing - Custom color and width

moon_wizard, 21.01.2012, 23:10
1 comment
87 votes Vote

Hide or scramble shared image name.

When an image is shared the name is shared with it, but if this could be easily hidden or scrambled it would be great since currently the only option is to manually rename the image in FG.
Leonal, 28.04.2013, 12:32
0 comments
87 votes Vote

Add user comments in online manual & references

Learning Fantasy Grounds is very very steep. I'm assuming with the new 3.x branch, and the new CoreRPG base ruleset in conjunction with the new inherit&cascading system, a fully new documentation is needed. To avoid issues from the past, and...
Blacky, 30.08.2013, 21:36
0 comments
85 votes Vote

Local access to shared campaign data

Allow players to view any shared campaign data when managing characters (i.e. local mode).
moon_wizard, 21.01.2012, 22:55
0 comments

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