Fantasy Grounds

Wish list for Fantasy Grounds.
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0 votes Vote

Target-able Cones, Squares and Spheres in 5e

Having the ability to target the cones, squares or circles created as a reference in game and have all the tokens within the area of effect be targeted as a result, allowing for quick targeting of all tokens inside that space. I feel this would...
BlazingAzureCrow, 02.06.2018, 21:53
0 comments
0 votes Vote

Allow formatted text in field that don't allow it...

Allow formatted text in items, class traits, etc. This is mainly to allow the use of lokiare's SCV table importer which will only work with story entries and other "formattable" text areas. So it restricts items, class traits, etc.
rob2e, 25.06.2018, 16:04
0 comments
0 votes Vote

Companion App for in Person Gaming

I know Fantasy Grounds is primarily intended for online play, but my players and I primarily use it for in person play. We use physical dice and minis. A cool idea I think would be a companion app that only has chat functionality (similar to...
Russellstark, 28.06.2018, 08:23
0 comments
0 votes Vote

Add PC special tags tha get value from target:PRFT

As a DM I'd like to be able to apply effects that use the target player's or target NPC's abilities when calculating an effect. Currently the PRF, LVL, nd ability tags can only work when sourced from a Player's character sheet. I was thinking...
Felrasthir, 29.06.2018, 09:20
0 comments
0 votes Vote

languages configured as an action

Would like the ability to create an Actions Tab effect that would allow for "Comprehend Languages", or just a single new language to be configured, that expires after X time. Nothing changes to actions tab or effect, only the addition of being...
skj310, 04.07.2018, 18:49
0 comments
0 votes Vote

Rotate images

I would like to able to rotate images so everyone sitting around a table with a monitor lying flat on the surface can be enabled to read published handouts. Or look at a map the correct way. Could be done with a button in the radial menue.
Troedel, 07.07.2018, 23:51
0 comments
290 votes Vote

Alternate names in CT

Example: Unidentified creatures
moon_wizard, 21.01.2012, 22:42
6 comments
267 votes Vote

Main window settings saved

i.e. position and size
moon_wizard, 21.01.2012, 23:00
0 comments
181 votes Vote

Support TrueType (.ttf) and OpenType (.otf) fonts

Advanced font support. No more fgf needed, but native support for TrueType (exist since 1991) and even more important OpenType (exist since 1996) font format. Including if possible basic functionalities such as character anti-aliasing, and more...
Blacky, 19.08.2013, 14:54
2 comments
122 votes Vote

Token - Auto scale token to grid

moon_wizard, 21.01.2012, 23:15
0 comments
121 votes Vote

Dev - Localization

Mechanism for easily swapping strings.
moon_wizard, 21.01.2012, 23:49
2 comments
121 votes Vote

Hide or scramble shared image name.

When an image is shared the name is shared with it, but if this could be easily hidden or scrambled it would be great since currently the only option is to manually rename the image in FG.
Leonal, 28.04.2013, 12:32
1 comment
102 votes Vote

Drag and drop images, tokens and maps

moon_wizard, 21.01.2012, 23:12
0 comments
90 votes Vote

PDF Manual

moon_wizard, 21.01.2012, 23:02
3 comments
90 votes Vote

Combat tracker active autocenter map

When a character become active on the Combat Tracker, automatically center the map to his token. With option on/off of course.
Blacky, 19.09.2013, 00:59
1 comment
89 votes Vote

3.5E - Multiple damage types for weapons

moon_wizard, 21.01.2012, 23:27
3 comments
72 votes Vote

Token - Facing indicators

moon_wizard, 21.01.2012, 23:15
2 comments
72 votes Vote

Unlock/Move the Dice Tower from its set location.

Screen real estate in that corner becomes very valuable with battlemap open.
Ysabeau, 04.09.2013, 08:39
2 comments
70 votes Vote

Armor, Wearing tick box AutoCalc AC etc

Is it possible, in the inventory to get a little tick box that says wearing/Not Wearing for Armor types so the PC sheet can auto calculate the AC etc?
Willot, 30.06.2012, 16:28
2 comments
69 votes Vote

Dev - Custom dice totalling

For systems that don't just add dice together; i.e. successes
moon_wizard, 21.01.2012, 23:51
5 comments
67 votes Vote

Multi-line chat entry

moon_wizard, 21.01.2012, 22:22
1 comment
67 votes Vote

3.5E - Spell damage halved/negated on save

moon_wizard, 21.01.2012, 23:40
1 comment
66 votes Vote

Player journal

moon_wizard, 21.01.2012, 22:21
1 comment
66 votes Vote

Token - Custom graphical indicators

i.e. indicators for effects, altitude, etc.
moon_wizard, 21.01.2012, 23:17
1 comment
64 votes Vote

Token bag lookup by creature name

moon_wizard, 21.01.2012, 23:17
0 comments
55 votes Vote

4E - Allow players to remove their own effects

moon_wizard, 21.01.2012, 23:36
0 comments
46 votes Vote

GM campaign log

moon_wizard, 21.01.2012, 22:43
1 comment
45 votes Vote

Map - Client control of map view

moon_wizard, 21.01.2012, 23:07
0 comments
45 votes Vote

Map - Allow shortcut pins to be visible to players

moon_wizard, 21.01.2012, 23:14
2 comments
41 votes Vote

Decal limited by window instance

As per http://www.fantasygrounds.com/forums/showthread.php?19332-Bug-when-decal-is-bigger-than-its-parent-window Being able to use decal for every framedef, and having it limited to the window instance just like it works for the desktop.
Blacky, 11.08.2013, 21:13
0 comments

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